How to Give Good Critique

Critique

A lot of the thinking in this post was inspired by design director and ADPList mentor Guy Segal, who articulated this framework better than we’ve heard it put before. If you get a chance to hear him talk about critique,…

You Want Your Creatives to Fail

Thriveful hero art

Here’s the trap every creative leader falls into. You care about your team. You want them to succeed. So when you see someone heading toward a risky creative direction, you step in. You soften the edges. You steer them somewhere…

The Ultimate Guide to Creative Feedback

Thriveful hero art

We’ve been deep in building Thriveful for a while now, and feedback is at the center of everything we’re designing. How it gets requested, how it gets delivered, how the community structure encourages the kind of critique that actually helps…

You Can’t Grow Without Real Feedback

Design feedback2

As a creative director, most of my day is providing feedback. I review work, I push teams to think harder, I challenge directions that feel safe. It’s the core of the job, and I’ve been doing it long enough to…

Should You Do Design Tests or Nah?

Design tests

From mentoring sessions over the past year, I’d say about 70% of the designers I talk to are now dealing with design tests as part of the hiring process. And almost all of them hate it. I hate them too,…

Use the Force and Trust Your Gut

Use the force

There’s a moment in Star Wars that I think about all the time. Luke Skywalker is flying down the trench toward the Death Star. He’s got a high-tech targeting computer locked in — coordinates, trajectory, perfect math. Everything is dialed.…